

Various tricks were considered to have the player control the Prophet sprite outside of battles, but all possibilities required at least a bit of sprite assembly hacking. From the start we decided that he would remove it during battles, since otherwise this would have required too much graphic hacking. Magus was supposed to wear his Prophet hood during the whole game. Any difficulties you experienced why making it? I also did some maps, a bit of graphic hacking, and altered the monster stats.ģ. I had never written a complete plot outline, and there was a really nice one right here at disposal, so I jumped on the opportunity to code it. It described all the events of the game in details from the beginning to the end. When I read Zeality's plot outline for Prophet's Guile, I was excited in the same way. That's why I joined the Crimson Echoes project, since it already had a large plot draft to work with. I always wanted to create a fangame of sorts, but I never managed to write a decent story on my own due to a lack of imagination, or at least self-confidence.

To start things off, we'll join Chrono'99, Guru of Reason of the Chrono Compendium and the driving force behind programming, directing, and completing the game.ġ.

Nightmare975 spearheaded the interviewing process. To start playing immediately, download the patch here (.7z). Step inside the development process as illuminated by these developer comments.
